<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Living Lands Devlog - itch.io</title><link>https://thelivinglands.itch.io/game</link><description>An epic, text-based adventure with unique classes and endless loot.</description><item><guid>https://thelivinglands.itch.io/game/devlog/1626905/whats-new-clocks-combat-clarity-and-going-desktop-v0742</guid><title>What&#039;s New: Clocks, Combat Clarity, and Going Desktop (v0.7.4.2)</title><link>https://thelivinglands.itch.io/game/devlog/1626905/whats-new-clocks-combat-clarity-and-going-desktop-v0742</link><pubDate>Thu, 13 Aug 2026 10:41:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It has been a busy stretch since the last post. That one was mostly about cleaning up the engine under the hood. This one is almost entirely things you can actually see and feel while playing. Here is...</p>]]></description></item><item><guid>https://thelivinglands.itch.io/game/devlog/1618551/engine-cleanup-pass-architecture-and-code-quality</guid><title>Engine Cleanup Pass: Architecture and Code Quality</title><link>https://thelivinglands.itch.io/game/devlog/1618551/engine-cleanup-pass-architecture-and-code-quality</link><pubDate>Thu, 06 Aug 2026 01:10:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This session was a comprehensive internal audit of the codebase, along with a batch of technical debt cleanup that had been accumulating. No new player-facing features, but a lot of under-the-hood wor...</p>]]></description></item></channel></rss>