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The Living Lands

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Devlog

  • What's New: Clocks, Combat Clarity, and Going Desktop (v0.7.4.2)
    August 13, 2026 by The Living Lands
    It has been a busy stretch since the last post. That one was mostly about cleaning up the engine under the hood. This one is almost entirely things you can actually see and feel while playing. Here is... Continue reading
  • Engine Cleanup Pass: Architecture and Code Quality
    August 06, 2026 by The Living Lands#devblog, #architecture, #code cleanup, #rpg
    This session was a comprehensive internal audit of the codebase, along with a batch of technical debt cleanup that had been accumulating. No new player-facing features, but a lot of under-the-hood wor... Continue reading
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